One texture, a whole castle.

A trim sheet is a texture made of horizontal strips that repeat along U: planks, stone courses, beams, moldings, iron straps and bevels. Read one, plan one by texel density, put UV islands on its strips with G, S and R as in Blender, round edges with a bevel strip and Weighted Normal, and texture many props with a single material.

STAGE
    UV Editor
    LMB select · Shift add · G S R · Wheel zoom · MMB pan
    3D Viewport
    LMB select · MMB orbit · Wheel zoom
    GMoveSScaleRRotateXYAxisCtrlSnapAAllHomeFrameCtrlZUndo
    SAME KEYS AS BLENDER

    Shortcuts you can use here

    Keys work while the mouse is over the workspace. Transforms act on the selected UV islands, as in the UV Editor.

    LMB · ShiftLMB
    Select an island · add or remove it (in the UV Editor or on the model)
    A · AltA
    Select all · select none
    G · S · R
    Move, scale, rotate. Type a number (S 2, R 90) and Enter.
    X · Y
    Lock the move or the scale to U or V
    Ctrl (held)
    Snap: 8 px steps, 5° steps, 0.1 scale steps
    LMB / Enter · RMB / Esc
    Confirm · cancel
    Home · Wheel · MMB
    Frame the sheet · zoom · pan (UV Editor) or orbit (3D Viewport)