One texture, a whole castle.
A trim sheet is a texture made of horizontal strips that repeat along U: planks, stone courses, beams, moldings, iron straps and bevels. Read one, plan one by texel density, put UV islands on its strips with G, S and R as in Blender, round edges with a bevel strip and Weighted Normal, and texture many props with a single material.
STAGE
UV Editor
LMB select · Shift add · G S R · Wheel zoom · MMB pan
3D Viewport
LMB select · MMB orbit · Wheel zoom
SAME KEYS AS BLENDER
Shortcuts you can use here
Keys work while the mouse is over the workspace. Transforms act on the selected UV islands, as in the UV Editor.
- LMB · ShiftLMB
- Select an island · add or remove it (in the UV Editor or on the model)
- A · AltA
- Select all · select none
- G · S · R
- Move, scale, rotate. Type a number (S 2, R 90) and Enter.
- X · Y
- Lock the move or the scale to U or V
- Ctrl (held)
- Snap: 8 px steps, 5° steps, 0.1 scale steps
- LMB / Enter · RMB / Esc
- Confirm · cancel
- Home · Wheel · MMB
- Frame the sheet · zoom · pan (UV Editor) or orbit (3D Viewport)