Where the edges go decides everything.
Edit meshes in a Blender-style Edit Mode. Read quads, triangles, n-gons and poles; keep shapes under Subdivision Surface with holding edges and creases; put edge loops where a joint bends; and build a clean retopology cage on a dense sculpt.
STAGE
3D Viewport
Edit Mode
LMB select · Shift add · Alt edge loop · MMB orbit · Wheel zoom
SAME KEYS AS BLENDER
Shortcuts you can use here
Keys work while the mouse is over the workspace, just like Blender sends keys to the editor under the pointer.
- 1 2 3
- Vertex, edge or face select mode
- LMB · ShiftLMB · AltLMB
- Select · add or remove · select an edge loop
- A · AltA
- Select all · select none
- G then X Y Z
- Move, locked to an axis. Click or Enter to confirm, Esc or right click to cancel.
- CtrlR
- Loop Cut: hover an edge, slide with the mouse and click
- J · F
- Connect two vertices across a face · fill a face from 3 or 4 vertices
- X · AltJ
- Dissolve vertices or edges · triangles to quads
- ShiftE · Ctrl1–3
- Edge crease · Subdivision Surface levels (Ctrl0 off)