Where the edges go decides everything.

Edit meshes in a Blender-style Edit Mode. Read quads, triangles, n-gons and poles; keep shapes under Subdivision Surface with holding edges and creases; put edge loops where a joint bends; and build a clean retopology cage on a dense sculpt.

STAGE
    3D Viewport Edit Mode
    LMB select · Shift add · Alt edge loop · MMB orbit · Wheel zoom
    123Vertex / Edge / FaceGMoveCtrlRLoop CutJConnectXDissolveFFillShiftECreaseCtrlZUndo
    SAME KEYS AS BLENDER

    Shortcuts you can use here

    Keys work while the mouse is over the workspace, just like Blender sends keys to the editor under the pointer.

    1 2 3
    Vertex, edge or face select mode
    LMB · ShiftLMB · AltLMB
    Select · add or remove · select an edge loop
    A · AltA
    Select all · select none
    G then X Y Z
    Move, locked to an axis. Click or Enter to confirm, Esc or right click to cancel.
    CtrlR
    Loop Cut: hover an edge, slide with the mouse and click
    J · F
    Connect two vertices across a face · fill a face from 3 or 4 vertices
    X · AltJ
    Dissolve vertices or edges · triangles to quads
    ShiftE · Ctrl1–3
    Edge crease · Subdivision Surface levels (Ctrl0 off)