Paint the weights. Pose to check.
Each vertex follows the bones in proportion to its weights. Paint them in Weight Paint mode as in Blender, bend the bones and fix what breaks: the elbow, the zero weights, the symmetry and the limits of a game engine.
STAGE
3D Viewport
Weight Paint
MMB orbit · Shift MMB pan · Wheel zoom · Ctrl LMB select bone
SAME KEYS AS BLENDER
Shortcuts you can use here
Keys work while the mouse is over the workspace, just like Blender sends keys to the editor under the pointer.
- LMB
- Paint with the active tool on the active vertex group
- CtrlLMB
- Select a bone: its vertex group becomes the active group
- F · ShiftF
- Change the brush Radius / Strength with the mouse; click to confirm, Esc to cancel
- R
- Rotate (bend) the active bone with the mouse; click to confirm, Esc to cancel
- AltR
- Clear the rotation of every bone (back to the rest pose)
- CtrlP
- Parent menu: With Empty Groups, With Automatic Weights
- MMB · ShiftMMB · Wheel
- Orbit / pan / zoom the view
- Numpad 1 3 7 · Home
- Front / right / top view · frame all
- CtrlZ
- Undo · CtrlShiftZ redo