Rotate from the root. Or pull from the tip.
Pose an armature in Pose Mode as in Blender. First with FK, one rotation after another along the arm; then with an IK constraint and a pole target, so the leg follows its foot and the knee knows where to point.
STAGE
3D Viewport
LMB select · MMB orbit · Shift MMB pan · Wheel zoom
SAME KEYS AS BLENDER
Shortcuts you can use here
Keys work while the mouse is over the workspace, just like Blender sends keys to the editor under the pointer.
- LMB · ShiftLMB
- Select a bone · add it to the selection (the last one is the active bone)
- R
- Rotate the selected bones. Then X, Y or Z for a global axis, pressed twice for the bone's own axis. Type a number for exact degrees. Click or Enter to confirm, Esc to cancel.
- G
- Move the selected bones that are free to move (controls and the Hips). Connected bones can only rotate.
- AltR · AltG
- Clear the rotation / location of the selected bones
- ShiftI
- Add IK to the active bone: To Active Bone (the other selected bone is the target) or Without Targets
- A · AltA
- Select all / none
- MMB · ShiftMMB · Wheel
- Orbit / pan / zoom the view (AltLMB also orbits)
- Numpad 1 3 7 · Home
- Front / right / top view · frame all
- CtrlZ
- Undo · CtrlShiftZ redo