Inside the object, the mesh.

Press Tab and a cube becomes vertices, edges and faces. Select them in three modes, see through with X-ray, pick whole edge loops, then model: Extrude, Inset, Loop Cut and Bevel. Clean a broken mesh and finish with a stool. The keys are the real ones of Blender.

STAGE
    LayoutModelingSculptingUV EditingShading
    MMB orbit · Shift MMB pan · Wheel zoom
    KEY IDEAS

    Points, lines, surfaces

    Object Mode moves whole objects. Edit Mode changes the mesh inside: every modelling tool adds, moves or removes vertices, edges and faces.

    Tab
    Switches between Object Mode and Edit Mode for the active object.
    1 · 2 · 3
    Vertex, Edge and Face select modes. The same selection, seen as points, lines or surfaces.
    X-ray
    Alt Z. You see through the mesh and a box also selects what is behind.
    Edge loop
    A line of edges that goes around the mesh. Alt + click selects it; Shift Alt + click adds one.
    E · I
    Extrude pulls new faces out along the normal. Inset makes a border of faces inside a face.
    Ctrl R · Ctrl B
    Loop Cut adds edge loops across the mesh. Bevel rounds edges with Width and Segments.
    Clean mesh
    No duplicated or loose vertices, no holes, no faces inside, no vertices in the middle of an edge.
    Delete · Dissolve
    Delete removes geometry and leaves a hole. Dissolve removes it and joins what is around.